Information
about careers
By Dinesh Kamath
Cartoonist
A
cartoonist is a visual artist who specializes in drawing cartoons. This work is
often created for entertainment, political commentary or advertising.
Cartoonists may work in many formats, such as animation, booklets, comic
strips, comic books, editorial cartoons, graphic novels, manuals, gag cartoons,
graphic design, illustrations, storyboards, posters, shirts, books, or video
game packaging.
In the West
The
English satirist and editorial cartoonist William Hogarth, who emerged In the
18th century, has been credited with pioneering Western sequential art. His
work ranged from realistic portraiture to comic strip-like series of pictures
called "modern moral subjects". Much of his work poked fun at
contemporary politics and customs; illustrations in such style are often referred
to as "Hogarthian".
While
never a professional cartoonist, Benjamin Franklin is credited with having the
first cartoon published in an American newspaper. In the 19th century,
professional cartoonists such as Thomas Nast introduced other familiar American
political symbols, such as the Republican elephant.
During
the 20th century, numerous magazines carried single-panel gag cartoons by such
freelance cartoonists as Charles Addams, Irwin Caplan, Chon Day, Clyde Lamb and
John Norment. These were almost always published in black and white, although
Collier's often carried cartoons in color. The debut of Playboy introduced
full-page color cartoons by Jack Cole, Eldon Dedini and others. Single-panel
cartoonists syndicated to newspapers included Dave Breger, Hank Ketcham, George
Lichty, Fred Neher, Irving Phillips and J. R. Williams.
Comics
Comic
strips received widespread distribution to mainstream newspapers by syndicates
such as the Universal Press Syndicate, United Media or King Features. Sunday
strips go to a coloring company such as American Color before they are
published.
Some
comic strip creators publish in the alternative press or on the Internet. Comic
strip artists may also sometimes work in book-length form, creating graphic
novels. Both vintage and current strips receive reprints in book collections.
The
major comic book publishers (such as Marvel or DC) utilize teams of cartoonists
to produce the art (typically separating pencil work, inking and lettering
while the color is added digitally by colorists). When a consistent artistic
style is wanted among different cartoonists (such as Archie Comics), character
model sheets may be used as reference.
Calum
MacKenzie, in his preface to the exhibition catalog, The Scottish Cartoonists
(Glasgow Print Studio Gallery, 1979) defined the selection criteria:
The
difference between a cartoonist and an illustrator was the same as the
difference between a comedian and a comedy actor—the former both deliver their
own lines and take full responsibility for them, the latter could always hide
behind the fact that it was not his entire creation.
Animation
Dip
pens have traditionally been a popular drawing tool for cartoonists.
Animated
cartooning is created for short films, advertising, feature films and
television. It is also sometimes used in live-action films for dream sequences
or opening titles. An animation artist is commonly referred to as an animator
rather than a cartoonist.
Books and exhibitions
There
are many books of cartoons in both paperback and hardcover, such as the
collections of cartoons from The New Yorker. Prior to the 1960s, cartoons were
mostly ignored by museums and art galleries. In 1968, the cartoonist and
comedian Roger Price opened the first New
York City gallery devoted exclusively to cartoons,
mainly work by the leading magazine gag cartoonists. Today, there are several
museums devoted to cartoons, notably the Billy Ireland Cartoon Library &
Museum, run by curator Jenny E. Robb at Ohio State University .
Creation
Comics
artists usually sketch a drawing in pencil before going over the drawing in
India ink, using either a dip pen or a brush. Artists may also use a lightbox
to create the final image in ink. Some artists, Brian Bolland for example, use
computer graphics, with the published work as the first physical appearance of
the artwork. By many definitions (including McCloud's, above) the definition of
comics extends to digital media such as webcomics and the mobile comic.
The
nature of the comics work being created determines the number of people who
work on its creation, with successful comic strips and comic books being
produced through a studio system, in which an artist assembles a team of
assistants to help create the work. However, works from independent companies,
self-publishers or those of a more personal nature can be produced by a single
creator.
Within
the comic book industry of the United
States , the studio system has come to be the
main method of creation. Through its use by the industry, the roles have become
heavily codified, and the managing of the studio has become the company's
responsibility, with an editor discharging the management duties. The editor
assembles a number of creators and oversees the work to publication.
Any
number of people can assist in the creation of a comic book in this way, from a
plotter, a breakdown artist, a penciller, an inker, a scripter, a letterer and
a colorist, with some roles being performed by the same person.
In
contrast, a comic strip tends to be the work of a sole creator, usually termed
a cartoonist. However, it is not unusual for a cartoonist to employ the studio
method, particularly when a strip become successful. Mort Walker employed a studio, while Bill
Watterson eschewed the studio method, preferring to create the strip himself.
Gag, political and editorial cartoonists tend to work alone as well, though a
cartoonist may use assistants.
Art styles
Scott
McCloud, whose work Understanding Comics identified the different styles of art
used within comics.
While
almost all comics art is in some sense abbreviated, and also while every artist
who has produced comics work brings their own individual approach to bear, some
broader art styles have been identified. Comic strip artists Cliff Sterrett,
Frank King and Gus Arriola often used unusual, colorful backgrounds, sometimes
veering into abstract art.
The
basic styles have been identified as realistic and cartoony, with a huge middle
ground for which R. Fiore has coined the phrase liberal. Fiore has also
expressed distaste with the terms realistic and cartoony, preferring the terms
literal and freestyle, respectively.
Scott
McCloud has created "The Big Triangle" as a tool for thinking about
comics art. He places the realistic representation in the bottom left corner,
with iconic representation, or cartoony art, in the bottom right, and a third
identifier, abstraction of image, at the apex of the triangle. This allows
placement and grouping of artists by triangulation.
The
cartoony style uses comic effects and a variation of line widths for
expression. Characters tend to have rounded, simplified anatomy. Noted
exponents of this style are Carl Barks and Jeff Smith.
The
realistic style, also referred to as the adventure style is the one developed
for use within the adventure strips of the 1930s. They required a less cartoony
look, focusing more on realistic anatomy and shapes, and used the illustrations
found in pulp magazines as a basis. This style became the basis of the
superhero comic book style, since Joe Shuster and Jerry Siegel originally
worked Superman up for publication as an adventure strip.
McCloud
also notes that in several traditions, there is a tendency to have the main
characters drawn rather simplistic and cartoony, while the backgrounds and
environment are depicted realistically. Thus, he argues, the reader easily
identifies with the characters, (as they are similar to one's idea of self),
whilst being immersed into a world, that's three-dimensional and textured. Good
examples of this phenomenon include Hergé's The Adventures of Tintin (in his
"personal trademark" Ligne claire style), Will Eisner's Spirit and
Osamu Tezuka's Buddha, among many others.
Tools
Artists
use a variety of pencils, paper, typically Bristol board and a waterproof ink.
When inking, many artists preferred to use a Winsor & Newton Series 7, #3
brush as the main tool, which could be used in conjunction with other brushes,
dip pens, a fountain pen and/or a variety of technical pens or markers.
Mechanical tints can be employed to add grey tone to an image. An artist might
paint with acrylics, gouache, poster paints or watercolors. Color can also be
achieved through crayons, pastels or colored pencils.
Eraser,
rulers, templates, set squares and a T-square assist in creating lines and
shapes. A drawing table provides an angled work surface with lamps sometimes
attached to the table. A light box allows an artist to trace his pencil work
when inking, allowing for a looser finish. Knives and scalpels fill a variety
of needs, including cutting board or scraping off mistakes. A cutting mat aids
paper trimming. Process white is a thick opaque white material for covering
mistakes. Adhesives and tapes help composite an image from different sources.
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