Information about Careers
By
Dinesh Kamath
Animation
Introduction
Animators create imaginary worlds for
films, television and computers. They use drawing, modelling or computer
graphics to make pictures and models come to life in order to entertain and/or
inform people
Animation is the rapid display of a
sequence of images to create an illusion of movement. The most common method of
presenting animation is as a motion picture or video program, although there
are other methods. This type of presentation is usually accomplished with a
camera and a projector or a computer viewing screen which can rapidly cycle
through images in a sequence. Animation can be made with either hand rendered
art, computer generated imagery, or three-dimensional objects, e.g. puppets or
clay figures, or a combination of techniques. The position of each object in
any particular image relates to the position of that object in the previous and
following images so that the objects each appear to fluidly move independently
of one another. The viewing device displays these images in rapid succession,
usually 24, 25, or 30 frames per second.
Computer
animation
Computer animation encompasses a variety
of techniques, the unifying factor being that the animation is created digitally
on a computer. This animation takes less time than previous traditional
animation.
2D
animation
2D animation figures are created and/or
edited on the computer using 2D bitmap graphics or created and edited using 2D
vector graphics. This includes automated computerized versions of traditional
animation techniques such as of, interpolated morphing, onion skinning and
interpolated rotoscoping.
2D animation has many applications,
including analog computer animation, Flash animation and PowerPoint animation.
Cinemagraphs are still photographs in the form of an animated GIF file of which
part is animated.
3D
animation
3D animation is digitally modeled and
manipulated by an animator. The animator starts by creating an external 3D mesh
to manipulate. A mesh is a geometric configuration that gives the visual
appearance of form to a 3D object or 3D environment. The mesh may have many
vertices which are the geometric points which make up the mesh; it is given an
internal digital skeletal structure called an armature that can be used to
control the mesh with weights. This process is called rigging and can be
programmed with movement with keyframes.
Other techniques can be applied, such as
mathematical functions (ex. gravity, particle simulations), simulated fur or hair,
effects such as fire and water simulations. These techniques fall under the
category of 3D dynamics.
Cel-shaded
animation is used to
mimic traditional animation using CG software. Shading looks stark, with less
blending colors.
Motion capture is used when live-action
actors wear special suits that allow computers to copy their movements into CG
characters.
Photo-realistic
animation is used
primarily for animation that attempts to resemble real life, using advanced
rendering that makes detailed skin, plants, water, fire, clouds, etc. to mimic
real life.
2D animation techniques tend to focus on
image manipulation while 3D techniques usually build virtual worlds in which
characters and objects move and interact. 3D animation can create images that
seem real to the viewer.
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